New environment, new enemies, new traps and TUTORIAL


Hello everyone!

More than a week has passed and it means that the time has come for another update on our Golden Light developement shenanigans.

  • Steam Game Festival
  • What's new?
  • What are we working on right now

Steam Game Festival
I'm happy to announce that we've opt-in to participate in the Steam Game Festival that will be held on steam on 09 - 14 of June 2020. This means that we will prepare a public steam demo that everyone can play and get their hands on the work we've done in the span of last 3 months. Since one of the rules for this festival states that the game you file in has to release by the end of spring 2021, this can mean only one thing - we're planning to release Golden Light to early access, and this can happen earlier than you can expect!

We'll keep you updated on the Demo version progress of GL and our participacion in the festival and events that we are planning closer to actual dates, but, we're currently working on making the game more accesible, so if you guys have any suggestions in terms of available settings in Golden Light which would help you experience the game - please let us know and we'll try to make that happen for our demo and EA release later on!


What's new?
We've been working and here's what we've done in the recent week:

  • Tutorial: There is now an introduction level in Golden Light. A little floor filled with basic mechanics for newcomers to adapt to and learn. In the beginning of this level you'll find a mysterious woman that appeared there to tell you something important, so listen closely.


  • Procedural weapons: We've made it so every firearm in the game would have a random amount of barrels as well as barrel direction/rotation. No more exact same revolvers and shotguns, enjoy your tripple barrel tommygun!


  • Newdors: Wait, what? It's a little secret!


  • New tileset: We've started to implement a new tileset for our proc. generation for further floors. Now if you're strong enough to make it to floor 6 you'll find yourself in new hellish enviroment. Work in progress! Let us know what you think!


  • First boss: We've added the first version of our first big bad guy, now you can find him in the deep of the Gut.


  • Minor bug fixes: We continue to polish the game and fix those nasty bugs. Will we add more bugs? Sure. Will we fix those as well? Of course!

What are we working on right now


  • Now when we've added our first boss enemy into the game we'll continue to make into an interesting and engaging boss fight with new moves and possibly new mechanics. Tell us how you see a perfect boss fight in Golden Light!
  • We love chaotic mess, but when in this mess you're stumbling upon clipping tables... that's a no-no, so we work hard to fix furniture and "other things" clipping through walls and each other to improve your experience traversing through Golden Light.
  • Optimization. Speaks for itself.
  • A more clear progression.
  • New enviroments.
  • New enemies. Of course

If you have anything you would like to ask us, feel free! We will gladly answer any of your questions about the game and our developement. But for now, it's the end of this update note.

See you in the Gut!

Files

GoldenLightBuild 04.171.zip 471 MB
Apr 17, 2020

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